Hi all.
If you develop games for Android using the Construct 2, especially if your game has a physics, what are the ways of its optimization, if the application is compiled using the service a Ludio CoconJS?
Recently, for the sake of the experiment I made the game in Construct 2 and faced with the fact that on the weak phones and tablets, physics balls buggy, especially if there are a lot of balls in the frame as possible to deal with it? Or better score on Construct 2 and use Unity?
View game can link please check it on their devices. Write your device and how the game goes smoothly, thank you)
http://ift.tt/1JFGobH l
If you develop games for Android using the Construct 2, especially if your game has a physics, what are the ways of its optimization, if the application is compiled using the service a Ludio CoconJS?
Recently, for the sake of the experiment I made the game in Construct 2 and faced with the fact that on the weak phones and tablets, physics balls buggy, especially if there are a lot of balls in the frame as possible to deal with it? Or better score on Construct 2 and use Unity?
View game can link please check it on their devices. Write your device and how the game goes smoothly, thank you)
http://ift.tt/1JFGobH l
from Android Forum http://ift.tt/1dsp3GG
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